I had a lot of creative, technical direction, and design control over this project which was produced at Spacejunk. I created the cloud volumes in Houdini with a brain model and volume node and varying levels of noise. I also created evolving clouds for the flyby opening shot. In order to create the sugar strands while also being cognizant of limited render times and budget I decided to implement a strategy I learned in games. I created transparent planes and drew pink hair strands then filled the volume exterior space with these planes. The end result gave breakup of the volumes without increasing render times.
Director Brian Finney
Promedica Cotton Candy Brain Breakdown
Here you can see a breakdown of the various layers for the two shots.