This was one of my favorite projects while I worked at MPC NYC. It is entirely CG with a CAD model of the car, textured ground, and a matte painting for the background. I edited and painted the HDRI to help create the final look, including painting out clouds, adjusting the skyline in the image for better reflections, and adjusting the grade for best lighting results. On the interior close up shots I tweaked the look development and shading to be a more consistent scale with the close up shot. 3D textures, unlike real life, cannot always work well both far away and close up, and need to be adjusted accordingly. I also was in charge of lighting and rendering for three of the shots in this spot.